It's the same kind of security you run into in large corporations. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and - blammo, SecuROM. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines - so you have to do something. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". I think people may be missing the human side of the problem.
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